PARTNERSHIP

Turn your board game
into an app.

Spacian is a game company that develops and runs Project:LEMO, an online board game app. We adapt games one at a time, always asking what makes a digital version worth playing for years.
If you have a game you'd like to see as an app, we'd love to hear from you.

01

What we're looking for

/ GAMES

Depth over flash. We want highly replayable board games: ones you can play hundreds of times and still not reach the bottom. Any player count, any theme. Published or not yet released, both are welcome.

We respect the feel of the original while redesigning the UI, art and AI opponents for smartphones.

CRITERIA: REPLAYABILITY / RULE CLARITY / DIGITAL FIT
02

What we provide

/ ASSETS

Here are the six things we create and run for each adaptation.
▼ Click an item to see samples.

ASSET 01
DESIGN / Original art
New UI, characters, backgrounds and card designs
▼ EXAMPLE

We keep the spirit of the original while making it clear and rich on a phone screen. These are real samples from our work.

Original art sample 1Original art sample 2

Art direction by Mone Fujio (Japanese painting, Tama Art University). We choose artists to suit each game.

ASSET 02
MUSIC / Original music
All-new music, jingles and sound effects
▼ EXAMPLE

Each title gets its own main theme, win and lose jingles, and sound effects. These are real samples from our work.

Lemo Hanafuda — climax theme
Lemo Hanafuda — result (win)
Lemo Hanafuda — result (lose)
Lemo Chess — climax theme
Lemo Chess — win
Lemo Chess — lose
ASSET 03
ANIMATION / Motion
Card and piece movement, victory effects, transitions
▼ EXAMPLE

We build motion that supports the feel of play in every scene. Below are scoring animations from our hanafuda game.

Hanafuda scoring — Akatan (red poetry ribbons)
Hanafuda scoring — Tsukimi-zake (moon-viewing sake)

Built with Phaser 3 to match the charm of each game.

ASSET 04
CPU / NPC AI
AI opponents built for each game, at several difficulty levels
▼ EXAMPLE

For each game we build dedicated AI opponents with different difficulty levels and personalities, so solo play is still a real challenge.

LEVEL 1
Apprentice Lemo
Just learned the rules. A good practice partner for beginners.
LEVEL 2
Veteran Lemo
For intermediate players. Knows the basic strategy and plays sensibly.
LEVEL 3
Commander Lemo
For advanced players. Reads deep and plans long-term.
LEVEL 4
Eraimo
The hardest level, built to challenge even the most dedicated players.
▼ TECHNOLOGY
We combine search-based AI (Minimax with alpha-beta pruning), probabilistic reasoning (Monte Carlo methods) and heuristic evaluation, depending on the game.
Minimaxα-β PruningMonte CarloMCTSHeuristic Eval
ASSET 05
GAME LOGIC / Rules engine
Faithful rules and ongoing quality assurance
▼ EXAMPLE
▼ Our approach

However complex the rules, our first priority is to reproduce how the original plays. Unclear wording and edge cases are settled with the designer during review.

Before release we set aside plenty of time for debugging and test the edge cases too. If bugs turn up after release, we fix them in regular updates.

✓Test coverage target of 90%+
✓Beta testing before release
✓A standing bug report channel after release
✓Regular updates and improvements
✓Rule interpretations always checked with the designer
✓Fix commitments written into the contract
ASSET 06
OPS / PR / Operations
Social media, in-game events, app store work, server upkeep
▼ EXAMPLE

From launch announcements and in-game events to App Store / Google Play work and server upkeep, Spacian handles all of operations.

▼ What we handle

We announce releases and share behind-the-scenes work on social media, show the game at events such as Game Market, and run in-game events like features and quests. After launch we keep handling server monitoring, store reviews and updates.

You pay nothing for development or operations.
03

How revenue works

/ MODEL

Project:LEMO is a subscription app. Revenue is split across titles by play time, and rights holders receive an ongoing share.

BASE
Subscription
Players get every LEMO title with a monthly plan.
ALLOCATION
Play time
Profit after expenses is split across titles by their share of play time.
SHARE
15%+
Rights holders receive 15% or more of the profit allocated to their title, on an ongoing basis.
COST
¥0
No development or operating costs. The license is non-exclusive.
Revenue share is agreed case by case.
04

How it works

/ PROCESS
Get in touchTell us about your game. We start with an online meeting.
Agree on termsWe decide the license scope, revenue share and review process together.
Build and reviewAs art, music and code come together, you review each stage.
Launch and runAfter release we keep running and improving the game, with ongoing revenue payments.

Tell us about your game

We can't take on every proposal, but we read each one.

CONTACT →