Spacian is a game company that develops and runs Project:LEMO, an online board game app. We adapt games one at a time, always asking what makes a digital version worth playing for years.
If you have a game you'd like to see as an app, we'd love to hear from you.
Depth over flash. We want highly replayable board games: ones you can play hundreds of times and still not reach the bottom. Any player count, any theme. Published or not yet released, both are welcome.
We respect the feel of the original while redesigning the UI, art and AI opponents for smartphones.
Here are the six things we create and run for each adaptation.
▼ Click an item to see samples.
We keep the spirit of the original while making it clear and rich on a phone screen. These are real samples from our work.


Art direction by Mone Fujio (Japanese painting, Tama Art University). We choose artists to suit each game.
Each title gets its own main theme, win and lose jingles, and sound effects. These are real samples from our work.
We build motion that supports the feel of play in every scene. Below are scoring animations from our hanafuda game.
Built with Phaser 3 to match the charm of each game.
For each game we build dedicated AI opponents with different difficulty levels and personalities, so solo play is still a real challenge.
However complex the rules, our first priority is to reproduce how the original plays. Unclear wording and edge cases are settled with the designer during review.
Before release we set aside plenty of time for debugging and test the edge cases too. If bugs turn up after release, we fix them in regular updates.
From launch announcements and in-game events to App Store / Google Play work and server upkeep, Spacian handles all of operations.
We announce releases and share behind-the-scenes work on social media, show the game at events such as Game Market, and run in-game events like features and quests. After launch we keep handling server monitoring, store reviews and updates.
Project:LEMO is a subscription app. Revenue is split across titles by play time, and rights holders receive an ongoing share.
We can't take on every proposal, but we read each one.